I am an Environment and Hardsurface artist at heart with over 10 years of experience in the industry. I've worked on titles such as Quake Champions and Doom Eternal to some of Warframe's latest and greatest updates.
I strive to create high quality pieces while still continuing to learn and grow as an artist, pushing myself to be amongst the elite. I am always open to new challenges and workflows and will never stop learning.
Contractor
During my time at LSLA, my responsibilities ranged from creating props and art blockouts of environment spaces within the gameworld. In addition to my contributions to Last Sentinel, I was also responsible for outsourcing additional assets while using my in house props as benchmarks to maintain consistency. I was responsible for providing feedback and overseeing the task from start to final integration.
During my time at DE, I was responsible for 3D content creation for updates 33 and 35. I primarily created architectural content as well as some kit work. Outside of content creation my responsibilities were limited and mainly focused on the needs of the Level Artists.
I was promoted to mid level during the early production stages of Doom Eternal. Within that time, my responsibilities started to branch out more as I began to work on more key areas within the game, and ranged from level art block ins, kit management, props, and MP content support.
Before I left id, I also had a chance to do some early pre-production work on Doom: The Dark Ages.
As an Associate Environment Artist at id, my responsibilities including mainly worldbuilding and prop tasks. During my time as an Associate, I contributed to 3 titles within my first 3 months at id, and started preproduction on Doom Eternal.
Started via Contract, and initially hired FT, I worked closely with my art team to create environment assets for the iOS game Exogears. I was responsible for modeling, texturing, and lighting environments in Unity, as well as some additional FX help.
Exogears was never fully released to the public, and only saw limited Test Flights and a Friends and Family Beta before the title was fully canceled.