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Wolfenstein 2 - Manhattan Shattered Building

I have had the opportunity and pleasure of working alongside the talented folks at Machine Games on a section of one of the Manhattan levels early in the game. The time I spent working on the game was very exciting and I am honored to have been a part of it. I have learned so much along the way!

My responsibilities included modeling all of the kit work (walls, ceilings, floors, debris piles, etc); creation of interior and exterior wall materials, as well as decaling and vertex painting for this area. The kit consists of a combination of interior and exterior facades that allowed me to construct both types of spaces on the fly, without managing two different kits at once.

Additional art support for this level provided by MG and fellow id artists: Austin Cline, Nick Slay, Luis Perez, Pontus Wahlin, Ean Vasquez, Phillip Bailey and Sup Choi. Lighting by Garrett Moring.