I had the opportunity to work on the blood punch tower area early in Doom Eternal. This was a very fun environment, with multiple stories and interesting game play transitions. Blood Punch Pillar modeled by Peter Riebel. Base Ceiling dome modeled by Mark Kirkpatrick. Central structure modeled by Mike Ennis. Final Surfacing by Bryan Cavett. Lighting by Garrett Moring. Skybox by Allison Dombek. Level Design by Nicolas Dunbek/Jason O Conell.